2019 Virtual Reality Industry Report, Enterprise Edition
Critical insight at a global level with key macro and micro trends faced by companies in the virtual reality technology and related enterprise and industrial industries.
Release Date: October 2019
Virtual reality continues to see growth in increasingly focused usage scenarios for the enterprise. More than ever, decision-makers exploring the integration of virtual reality into consumer-facing products or internal workflows must stay informed regarding the adoption rate and key business goals being achieved with VR.
Our most recent five-year global industry forecast and outlook on how the market is set to change. Plus:
- Strategic recommendations in key business segments based on the market forecasts
- Market drivers, constraints, opportunities, threats, and challenges
- Updates on key technologies, including, Tethered, Mobile-Based and Standalone Headsets, Key Components, Tracking and Sensors, Graphics Processing Units, Haptics, Cameras, and more
- Company profiling with detailed strategies and recent developments
- Strategic recommendations in key business segments based on the market forecasts
- Market drivers, constraints, opportunities, threats, and challenges
- Updates on key technologies, including, Tethered, Mobile-Based and Standalone Headsets, Key Components, Tracking and Sensors, Graphics Processing Units, Haptics, Cameras, and more
- Company profiling with detailed strategies and recent developments
Companies Covered |
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Facebook, Google, HP, HTC, HTC Vive, Microsoft, Oculus, Pico, Samsung, Starbreeze, Ultraleap, Valve Corporation, Varjo Technologies, Virtuix Omni, Virtusphere, VRgineers |