Microsoft did not discuss virtual reality support for its newly announced Xbox One X. However, the technology giant did share its vision for the new gaming console and its upcoming Windows Mixed Reality platform at E3.
3 Reasons Why PSVR May Go Mainstream in 2016
For a broad view of the VRsTM industry, pre-order your copy of the 2016 Virtual Reality Industry Report. To speak with an analyst, contact the team at research@greenlightvr.com. With the announcement of the console-priced PSVR standalone system at $399, Sony has made it very clear who their target audience should be — and that’s everyone. Even though the console-based headset … Read More
Greenlight Report, Issue 29:Google Developing Stand-Alone Headset
What will Amazon’s new game engine mean for developers? Why is Valve’s partnership with Unity important to VR? Those are a few questions we answer in the Greenlight Report newsletter. Click the image below to read the full issue.
SingularityHub To Feature 4-Part Series From Greenlight VR
Greenlight VR is proud to announce a new four-part series on SingularityHub that will examine the state of the expanding virtual reality industry across the globe. The series will begin in mid-December with coverage of the United States and will continue throughout the next several months, with articles posted on the first Tuesday of the month. Germany will be covered in January, the United … Read More
Virtual Reality: An Important Topic For Tech-Savvy Fashionistas
While most of the Virtual Reality industry has their eyes set on the entertainment market, there are fascinating virtual reality products, applications, and services being developed for the world of fashion. From creative VR ad campaigns to virtual retail stores to fashionable Head Mounted Displays (HMDs), there’s as much possibility for VR in the world of fashion as in any other non-entertainment industry. Wearable tech still not wearable enough It is … Read More