New report assesses the virtual reality industry by analyzing 26 technology groups, use cases, and sectors, and examines the impact of factors driving the industry over the next few years. Despite continued hype, the virtual reality industry will remain very modest for the next two years. Greenlight Insights forecasts the industry will continue to expand throughout the next 10 years, … Read More
HTC, Alibaba, Xiaomi and Huawei Kickstart the Chinese VR Ecosystem
After the launch of Daydream, PSVR and announcement of Windows10-based VR headsets in October, we didn’t expect more excitement for VR until 2017, but in the last few weeks, we are surprised about the developments from China. On both the hardware and content side, we can see great efforts Chinese VR companies put into bringing VR to the next level. … Read More
Vrideo Shuts Down
Vrideo announced November 21 that it is shuttering its 360 video aggregation website and app, which had more than 700,000 installs. The ambitious site raised an initial funding round of $2 million in early 2015 from investors including Machinima co-founder Allen DeBevoise, Betaworks and Lerer Hippeau Ventures. Vrideo was apparently unable to raise any additional funding since, and simply ran out of … Read More
A Small Boon for the Industry: IMAX’s New $50M VR Fund
Earlier this month, IMAX announced a new $50 million virtual reality fund with other strategic investors to help finance the creation of at least 25 interactive VR content experiences over the next three years for use across all VR platforms, including in IMAX VR™ centers. The IMAX’s investment fund is a small, but important development for the company and for the VR … Read More
Greenlight Report: Nov. 11, 2016
Analyst Commentary IMAX Opens $50M Investment Fund IMAX announced Thursday that the company will open a $50 million investment fund with five other partners, focused on virtual reality games and film. The move is a natural progression as it further invests in its location-based VR centers in the U.S., the U.K., China, and other locations. Location-based VR will likely be … Read More
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