eSports is already one of the most disruptive trends in gaming, media & entertainment, and location-based entertainment. This statistic presents six leading VR eSports titles as of August 2018, ranked by peak concurrent viewers, gameplay difficulty, and estimated game ownership. According to the estimates, Beat Saber and Onward are two top VR eSports titles. While VR eSports resembles traditional eSports, there … Read More
CES Asia 2018: Immersive Technology on Display
The International Consumer Electronics Show Asia (CES Asia) was held June 13 - 15 in Shanghai, China. Lenovo, Pico, iQiyi, Idealens & Hiscene were among the many companies making major announcements at the industry tradeshow. The following is insight from Greenlight Insights as part of our VR/AR Intelligence Service, which contains data, analysis, and insights.
Xiaomi Version of Oculus Go Nearly Sells Out in China
Highlights Xiaomi sold an estimated 30,000 Mi VR Standalone units within 3 mins of release on its official website. There are already almost 40,000 reservations for when the headset is restocked in 10 days. The 32 GB version is sold out on JD.com (a Chinese Amazon equivalent) and the 64 GB version has limited availability. Oculus and Xiaomi are seeing early … Read More
Infographic: Locating Location-Based VR Around the Globe
Greenlight Insights’ Location-Based Virtual Reality Market Tracker presents detailed information regarding installed virtual reality system at location-based entertainment venues and the companies that are involved in this sector. The extensive database of venue statistics provides a unique datasource to analyze real activity in the Location-Based Virtual Reality market, including the penetration of different venue types, operating statistics, technology setup, and content offering. … Read More
Greenlight Insights Says Enterprise Hardware & Application Software Spending Is Leading VR Market Growth in China
With a 5-year growth rate of 6.9%, China’s economy is currently outpacing the world and is projected to reach $19.9 trillion by 2022. With China’s government focused on supporting hyper-growth sectors, such as virtual and augmented reality, with accelerated 5G infrastructure and political directives, such as the National Education Planning in the 13th Five Year Plan, it is important to assess, “Is … Read More
April 2018 U.S. Retail Roundup: Oculus Go Unit Sales Update
The following is insight from Greenlight Insights as part of our VR/AR Market Tracker and Intelligence Service, which contains data and analysis for the month ended April 30, 2018.
March 2018 U.S. Retail Roundup: Q1 Virtual Reality HMD Unit Sales End On High Note
The following is insight from Greenlight Insights as part of our Q1 2018 VR/AR Market Tracker and Subscribers Service, which contains data and analysis for the month ended March 31, 2018.