Description
The Global VR Market Industry Report includes Greenlight Insights acclaimed analysis and forecasting on hardware, software, and for the first time includes additional intelligence on emerging VR ecosystems which will significantly impact customers and organizations alike.
This report focuses in on the most important developments in hardware and platforms, as well as our industry-leading quantitative insights and forecasting. Strategic planners, stakeholders, and decision-makers will find invaluable data and insights that will be invaluable for navigating a growing and dynamic market.
Market Context
- Drivers, Barriers, and Trends
- State of Gaming
- State of Training
Market Forecast
- Fig. 1: Projected Global VR Spending, 2021-2026
- Fig. 2: Projected Global VR Spending by Sector, 2021-2026
- Fig. 3: Projected Global VR HMDs Spending, 2021-2026
- Fig. 4: Projected Global VR Spending by Region, 2021-2026
- Fig. 5: VR Sales, HMDs vs. Software/Services, 2021-2026
- Fig. 6: Total VR Revenue by Category, 2020 vs. 2026
- Fig. 7. Global LBVR Revenues by Region, 2018-2023 19
- Fig. 8. Global Consumer Content Revenue by Type, 2019-2023 20
- Fig. 9. Global VR Game Revenue by Device Type, 2018-2023 21
- Fig. 10. Global VR Game Revenue by ASP, 2018-2023 22
- Fig. 11. Total Venture Funding in VR, 2018-2023 26
Market Analysis
- Market Trends and Drivers
- COVID-19 Pandemic
- Key VR Applications
- Hardware Evolution and Convergence
- Stakeholder Insights
- Major Priorities and Milestones
- Challenges
Technology Landscape
- Head-Mounted Displays
- Processing Hardware
- Peripherals / Accessories
- Related Technologies
Competitor Analysis
- Facebook
- Sony
- HTC
- HP
- Valve
- PIMAX
- Other Companies
- Appendix
Selected Definitions
Regional Breakdowns for Market Forecast
About Greenlight Insights