Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Stevi RexCompany, Press Releases, Virtual Reality

SAN FRANCISCO (April 11, 2017) — In its new Virtual Reality Industry Report: Spring 2017, Greenlight Insights forecasts total virtual reality revenues to reach $7.2 billion globally by the end of 2017, of which, head-mounted displays (HMDs) will account for $4.7 billion. Anticipating modest growth in the short term, Greenlight Insights expects the VR industry to grow into a major … Read More

Greenlight VR to Release New Consumer Report Next Month

Stevi RexPress Releases

Greenlight VR, the leader in virtual reality market intelligence, today unveiled its next consumer research report, which will be released in June 2016. Using data from more than 1,200 U.S. survey respondents, the 2016 Virtual Reality Consumer Adoption Report includes analysis that will help executives and investors understand what consumers currently think and really want from virtual reality. Last year’s Consumer … Read More

Greenlight VR To Discuss Global Virtual Reality Developments In China

Stevi RexAnalysis, Press Releases

SAN FRANCISCO (May 25, 2016) — Greenlight VR, (@GreenlightVR), the leader in market intelligence for virtual reality, announced today that Founder & CEO Clifton Dawson will be a featured speaker at the IoT Expo in Shanghai, China, the 2016 US-China Startup Investment Forum in Chongqing, and the International Tech Transfer Conference in Zhengzhou. “Analysts expect the market for virtual reality … Read More

New Greenlight VR Report Says Virtual Reality Making Gains on Path to Mainstream Adoption

Stevi RexAnalysis, Press Releases

New ‘2016 Virtual Reality Industry Report,’ offers 10-year outlook for #virtualreality and related technologies, with market forecasts, industry analysis, and a summary of recent M&A activity.   SAN FRANCISCO (APRIL 13, 2016) - Despite the broad use of virtual reality in many enterprise and industrial verticals, and the recent media and investor interest, a tipping point in adoption of the medium … Read More