Greenlight Insights Augmented Reality Head-Mounted Display Taxonomy, 2020

Augmented Reality Head-Mounted Display Taxonomy, 2020

Greenlight Insights Augmented Reality Head-Mounted Display Taxonomy, 2020 This report provides a comprehensive overview and definitions for augmented reality head-mounted display devices market. Release Date: March 2020 $1,500.00Add to cart The Greenlight Insights Augmented Reality Head-Mounted Display Taxonomy, 2020 provides a comprehensive overview and definitions for augmented reality head-mounted displays market. The definitions provided in this research represent the scope … Read More

Realwear Demonstrates Practical AR In Response to COVID-19

J.C. Kuang, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Enterprise Transformation, Head-Mounted Displays, Healthcare, Insight Articles, Telecommunications

Since the beginning of March, AR hardware provider Realwear has mobilized its ruggedized industrial AR solution across a variety of high-need zones impacted by coronavirus-driven screening and quarantine policies. The spread of COVID-19 has resulted in increasing disruptions to global business continuity. Reduced travel, manufacturing and logistics stoppages, and inability to access on-premises tools and facilities has begun to negatively … Read More

Talespin Raises Series B to Accelerate Virtual Human Training Platform

J.C. Kuang, Analyst Augmented Reality, Enterprise Transformation, Enterprise xR Intelligence Service, Insight Articles, Software, Venture Capital, Private Equity, and M&A, Virtual Reality

Talespin Raises Series B to Accelerate Virtual Human Training Platform

Talespin, the Los Angeles, CA-based virtual and augmented reality studio, recently announced its latest funding round, raising $15 million in Series B venture capital. Participating investors include hardware giant HTC Corporation and Farmers Insurance Group, with whom the company had recently developed a VR training program for claims adjusters. But with the list of venture-backed companies rapidly increasing, how are … Read More

Coronavirus: Impact on, and Implications for, the Global VR/AR Supply Chain

Coronavirus: Impact on, and Implications for, the Global VR/AR Supply Chain This research studies the impact on, and implications for, the supply chain for major virtual and augmented reality vendors as the consequence of the global disruptions of the current coronavirus. Release Date: March 2020 $1,500.00Add to cart The Coronavirus: Impact on, and Implications for, the Global VR/AR Supply Chain … Read More

Coronavirus, Olympics & Augmented Reality: The Opportunity & Challenges Facing Universal Studios’ Super Nintendo Land

Alexis Macklin, Research Manager Augmented Reality, Insight Articles, Location-Based Entertainment, Location-Based xR Intelligence Service, Media & Entertainment, VR/AR Coronavirus Research Center

Image of Universal Studios Japan's Super Nintendo Land

March 2 Update: Since the date of publishing, Universal Studios Japan is temporarily closed. Check back for updates on the venue’s operation status and other announcements about Super Nintendo Land. After five years of construction, Universal Studios’ Super Nintendo Land is months away, launching ahead of the 2020 Tokyo Olympics in July. Using wearable technology, projection mapping, and augmented reality, … Read More

ARIA 2020: Predicting The Next Decade in Augmented Reality

J.C. Kuang, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Enterprise Transformation, Imaging & Video, Insight Articles, Interfaces, Software

On February 12, 2020, the fourth annual AR in Action Leadership Summit (ARIA) took place at MIT’s Media Lab attracting an international group of augmented reality (AR) developers and business leaders. The summit gathered over 40 speakers for in-depth presentations on groundbreaking research, innovative business opportunities, and market insights for the next generation of AR. The Greenlight Insights team tracked the … Read More