VR provides amazing experiences, but this is only possible because of the “Head Mounted Displays,” or HMDs, when combined with a PC, mobile phone or gaming console to create a virtual world. There are currently three main types of HMDs; Tethered Tethered HMDs are physically wired directly to a computer or console that handles the computing and processing. There are also known as integrated HMDs. Tethered HDMs are generally more powerful and can provide high-quality VR experiences, but are drawn back by their cost and the unnatural feeling of being tethered to a PC or gaming consoles via a wire. … Read More
360-Degree Video: A More Immersive Video Experience
360-degree video is one-way consumers can have a VR experience without spending a lot of money or having to go out of your way to find a location that can provide you with the top-of-the-line VR equipment. You may even have experienced 360-degree video without realizing it. This style of VR is becoming more popular on the internet especially on Facebook and Youtube. 360-degree videos are accessible to everyone with internet access. Consumers can find them on a computer or laptop using a mouse to navigate, or on a phone or tablet by just moving the phone around moves the view … Read More
VR, AR and MR: What’s the Difference?
With technology always advancing, all the new terms being thrown around can be confusing at times, especially when things are shorted to acronyms or have their very own new terminology. To better understand the new emerging immersive technology, the best place to start is with the basic terminology surrounding the industry. Virtual Reality Virtual Reality, also known as VR, uses 3D, computer generated spaces to create a completely immersive experience. Users can feel as if they are really in that space by wearing a VR headset. VR is mostly known for being used for games, but it is also being … Read More
Why We Support VR Programs In Schools
In December 2014, VRLA was launched not by someone with decades of experience in the tech industry, but by Cosmo Scharf, a (then-sophomore) student at USC’s School of Cinematic Arts. A little over a year later, VRLA is sponsored by companies as large as Samsung, Nvidia, and Google Cardboard, and well-attended by exhibitors and consumers alike. Hundreds of people flocked to VRLA’s 2015 Summer Expo, standing in line, according to co-founder Adam Levin, in 100 degree heat. But Scharf isn’t the only example of this: young people have engaged with technology since the beginnings of modern computers. When Bill Gates … Read More
How To Master The Virtual Reality Industry
Greenlight VR is happy to announce the release of the most comprehensive industry report written about virtual reality. Created in partnership with UploadVR, the VR Industry Report: July 2015 is 135 pages of market intelligence and analysis, answering the most important questions investors and executives have about this fast-growing industry. Gain an information advantage with key insights on the following: A History of Different Eras of Virtual Reality The Global VR Ecosystem -YoY Growth Benchmarks & Forecasts, Emerging Markets, Country Profiles The VR Investment Landscape — Investment Trends, Investor Habits, Underfunded Sectors Content — Distribution Platforms, App Pricing Design Best Practices, Tools & Workflows … Read More
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