Virtual Reality Market Intelligence

Since 2014, Greenlight Insights has offered market defining research and best-in-class research services for the virtual reality industry.
Featured Reports

ImageTitleDate
Global Immersive Camera Industry Report, 2021
Global Immersive Camera Industry Report, 2021June 2021
Global Virtual Reality Industry Report 2021
Global Virtual Reality Industry Report 2021May 2021
Worldwide 360 Camera Market Report, 2020
Worldwide 360 Camera Market Report, 2020July 2020
Quarterly Virtual & Augmented Reality Financial Health Report - Q2 2020
Quarterly Virtual & Augmented Reality Financial Health Report - Q2 2020May 2020
The State of Location-Based Virtual Reality in China 2020
The State of Location-Based Virtual Reality in China 2020March 2020
Coronavirus: Impact on, and Implications for, the Global VR/AR Supply Chain
Coronavirus: Impact on, and Implications for, the Global VR/AR Supply ChainMarch 2020
Location-Based Virtual Reality: 2020 Q1 Update
Location-Based Virtual Reality: 2020 Q1 UpdateFebruary 2020
Worldwide Virtual Reality HMDs Forecast, 2020-2024
Worldwide Virtual Reality HMDs Forecast, 2020-2024February 2020
2020 Virtual Reality Industry Report
2020 Virtual Reality Industry ReportFebruary 2020
Growth Opportunities in Virtual Reality for Physical Therapy
Growth Opportunities in Virtual Reality for Physical TherapyFebruary 2020
China Virtual Reality HMD Market 2020 Analysis and Vendor Profiles
China Virtual Reality HMD Market 2020 Analysis and Vendor ProfilesFebruary 2020
Quarterly Virtual & Augmented Reality Financial Health Report
Quarterly Virtual & Augmented Reality Financial Health ReportFebruary 2020
Location-Based Virtual Reality Taxonomy, 2020
Greenlight Insights Location-Based Virtual Reality Taxonomy, 2020February 2020
VR/AR Remote Collaboration & Visualization
VR/AR Remote Collaboration & Visualization, 2020February 2020
Virtual Reality Head-Mount Display Taxonomy, 2020
Greenlight Insights Virtual Reality Head-Mounted Display Taxonomy, 2020January 2020
VR/AR Displays at CES 2020: Where To From Here?
VR/AR Displays at CES 2020: Where To From Here?January 2020
CES 2020 Takeaways: A New Narrative for Chinese VR:AR Companies
CES 2020: A New Narrative for Chinese VR/AR CompaniesJanuary 2020
VR/AR & Out-of-Home Entertainment at CES 2020
VR/AR & Location-Based Entertainment at CES 2020: Building Better BusinessJanuary 2020
Optics Technologies forOptics Technologies for XR Head-Mounted Displays: Are We There Yet?
Optics Technologies for XR Head-Mounted Displays: Are We There Yet?January 2020
Greenlight Insights XR Venture Investment report
2019 VR/AR Year-End Funding ReviewJanuary 2020
2020 VR Headset Owners Segmentation Report
2020 VR Headset Owners Segmentation ReportDecember 2019
I/ITSEC 2019: Virtual & Augmented Reality Highlights
I/ITSEC 2019: Virtual & Augmented Reality HighlightsDecember 2019
IAAPA 2019: Virtual Reality Highlights
IAAPA 2019: Virtual Reality HighlightsNovember 2019
VR & AR Applications for Medical Simulations
VR & AR Applications for Medical SimulationsNovember 2019
Demonstrating Value in Standalone VR
Demonstrating Value in Standalone VRNovember 2019
XR Summit at IAAPA 2019
XR Summit at IAAPA 2019November 2019
Immersive CAD Solutions 2019
Immersive CAD Solutions 2019November 2019
2019 Virtual Reality Industry Report, Enterprise Edition
2019 Virtual Reality Industry Report, Enterprise EditionOctober 2019
Best Practices for Implementing Location-Based XR Use Cases: Key Insights from xRS Week 2019 for Entertainment Leaders
Best Practices for Implementing Location-Based XR Use Cases: Key Insights from xRS Week 2019 for Entertainment LeadersOctober 2019
Less Risk, Better Results: Improving Worker Training with Virtual Reality
Less Risk, Better Results: Improving Worker Training with Virtual RealityOctober 2019
Greenlight Insights xRS Week 2019: Executive Summary Report
Greenlight Insights xRS Week 2019: Executive Summary ReportOctober 2019
U.S. Telecom Operators Look for 5G Differentiation Through AR and VR Service Portfolio
U.S. Telecom Operators Look for 5G Differentiation Through AR and VR Service PortfolioSeptember 2019
Oculus Connect 2019: Virtual & Augmented Reality Highlights
Oculus Connect 2019: Virtual & Augmented Reality HighlightsSeptember 2019
Leading Content in Location-Based VR Entertainment
Leading Content in Location-Based VR EntertainmentSeptember 2019
Siggraph 2019: Virtual and Augmented Reality Highlights
Siggraph 2019: Virtual and Augmented Reality HighlightsAugust 2019
2019 H1 Virtual & Augmented Reality Mergers and Acquisitions Report
2019 H1 Virtual & Augmented Reality Mergers and Acquisitions ReportJuly 2019
2019 Location-Based Virtual Reality Industry Report
2019 Location-Based Virtual Reality Industry ReportJuly 2019
2019 Immersive Displays Industry Report
2019 Immersive Displays Industry ReportJuly 2019
2019 VR/AR Mid-Year Funding Review
2019 VR/AR Mid-Year Funding ReviewJuly 2019
Light Field Display, Technology and Market Potential in xR
Light Field Display, Technology and Market Potential in xRJune 2019
E3 2019: Virtual & Augmented Reality Highlights
E3 2019: Virtual & Augmented Reality HighlightsJune 2019
2019 Virtual Reality Industry Report, Consumers Edition
2019 Virtual Reality Industry Report, Consumers EditionJune 2019
AWE USA 2019: Virtual & Augmented Reality Highlights
AWE USA 2019: Virtual & Augmented Reality HighlightsMay 2019
2019 Location-Based xR Venue Operators Survey Report
2019 Location-Based xR Venue Operators Survey ReportMay 2019
2019 Virtual Reality Total Market Forecast
2019 Virtual Reality Total Market ForecastMay 2019
Optical Modules for Augmented Reality & Virtual Reality Displays 2019
Optical Modules for Augmented Reality & Virtual Reality Displays 2019May 2019
F8 2019: The Augmented & Virtual Reality Perspective
F8 2019: The Augmented & Virtual Reality PerspectiveApril 2019
The Real Business Opportunities for xR in China
The Real Business Opportunities for xR in ChinaApril 2019
5G, Cloud, and Augmented & Virtual Reality
5G, Cloud, and Augmented & Virtual RealityApril 2019
Research Note: Virtual Reality at Internet Cafes
Research Note: Virtual Reality at Internet CafesApril 2019
NAB 2019: Key Themes in Immersive Media
NAB 2019: Key Themes in Immersive MediaApril 2019
Virtual Medicine 2019: Virtual Reality Applications in the Healthcare Industry
Virtual Medicine 2019: Virtual Reality Applications in the Healthcare IndustryApril 2019
Immersive Product Marketing Solutions 2019
Immersive Product Marketing Solutions 2019April 2019
Worldwide Virtual Reality HMDs Forecast, 2019-2023
Worldwide Virtual Reality HMDs Forecast, 2019-2023April 2019
China VR/AR Head-Mounted Display Forecast, 2019-2023
China VR/AR Head-Mounted Display Forecast, 2019-2023March 2019
GDC 2019: xR & The State of Play
GDC 2019: xR & The State of PlayMarch 2019
Is Smaaash Entertainment the Next Location-Based Virtual Reality Mega-Chain?
Is Smaaash Entertainment the Next Location-Based Virtual Reality Mega-Chain?March 2019
2019 Virtual Reality Consumer Report
2019 Virtual Reality Consumer ReportMarch 2019
Location-Based Virtual Reality: 2019 Q1 Update
Location-Based Virtual Reality: 2019 Q1 UpdateMarch 2019
MWC 2019: Virtual & Augmented Reality Conference Report
MWC 2019: Virtual & Augmented Reality Conference ReportFebruary 2019
2018 VR/AR Year-End Funding Review
2018 VR/AR Year-End Funding ReviewJanuary 2019
Spherical Cameras Market Review 2019
Spherical Cameras Market Review 2019January 2019
Location-Based VR Highlights from CES 2019
Location-Based VR Highlights from CES 2019January 2019
Head-Mounted & Large Displays for xR @ CES 2019 Report
Head-Mounted & Large Displays for xR @ CES 2019 ReportDecember 2018
The State of Location-Based Virtual Reality in China 2019
The State of Location-Based Virtual Reality in China 2019December 2018
xR & Training and Simulation Market 2018
xR & Training and Simulation Market 2018November 2018
Worldwide Virtual & Augmented Reality HMDs Forecast, 2018–2022
Worldwide Virtual & Augmented Reality HMDs Forecast, 2018–2022November 2018
Forecast: Worldwide xR Spending by Enterprise Firms, 2019-2023
Forecast: Worldwide xR Spending by Enterprise Firms, 2019-2023November 2018
2018 Virtual Reality Industry Report, Fall Edition
2018 Virtual Reality Industry Report, Fall EditionSeptember 2018
Location-Based Virtual Reality: 2018 Market Report
Location-Based Virtual Reality: 2018 Market ReportSeptember 2018
2018 Global Immersive Displays Report
2018 Global Immersive Displays Market ReportSeptember 2018
The Experience Hall at Siggraph 2018. (Photo by Alexis Macklin/Greenlight Insights)
Siggraph 2018: Immersive ContentAugust 2018
The Future of VR eSports: Market Report 2018
The Future of VR eSports: Market Report 2018August 2018
2018 VR/AR Mid-Year Funding Review
2018 VR/AR Mid-Year Funding ReviewJuly 2018
xR Training in the Enterprise - Driving Successful Implementations
xR Training in the Enterprise - Driving Successful ImplementationsMay 2018
XR in Enterprise Training 2018
xR in Enterprise Training 2018April 2018
2018 Virtual Reality Industry Report, Spring Edition
2018 Virtual Reality Industry Report, Spring EditionApril 2018
2018 Virtual Reality Total Market Forecast
2018 Virtual Reality Total Market ForecastApril 2018
2018 China Virtual Reality Report
2018 China Virtual Reality ReportJanuary 2018
Virtual Reality 2017 TrendPack
Virtual Reality 2017 TrendPackDecember 2017
LBVRE Market Report Q4 2017 Update
Location-Based Virtual Reality: 2017 Q4 UpdateNovember 2017
New Virtual Reality Industry Report, Fall 2017
2017 Virtual Reality Industry Report, Spring EditionSeptember 2017
Google Daydream: Daydreaming in VR/AR
Google Daydream: Daydreaming in VR/ARSeptember 2017
2017 VR/AR Mid-Year Funding Review
2017 VR/AR Mid-Year Funding ReviewAugust 2017
2017 Location-Based Virtual Reality Industry Report
2017 Location-Based Virtual Reality Industry ReportJune 2017
Understanding the Virtual Consumer
Understanding the Virtual ConsumerJune 2017
A 360 View of the Virtual Reality Camera Market
A 360 View of the Virtual Reality Camera MarketMay 2017
The State of Virtual Reality in Asia
The State of Virtual Reality in AsiaApril 2017
The Reality of Virtual Reality in China
The Reality of Virtual Reality in ChinaApril 2017
2017 VR Industry Report Coverpage
2017 Virtual Reality Industry Report, Spring EditionJanuary 2017
2016 VR/AR Year-End Funding Review
2016 VR/AR Year-End Funding ReviewJanuary 2017
Greenlight Insights_China Macro VR Research Note
The Macro Context of China’s Virtual Reality MarketNovember 2016
2016 Virtual Reality Industry Report, Fall Report
2016 Virtual Reality Industry Report, Fall ReportNovember 2016
2016 VR Industry Report Spring
2016 Virtual Reality Industry Report, Spring EditionApril 2016
2015 Virtual Reality Consumer Report
2015 Virtual Reality Consumer ReportNovember 2015
2015 VR Industry Report, Spring Edition
2015 Virtual Reality Industry Report, Spring EditionJuly 2015

Key Services
  • Forecasts

    Greenlight Insights' forecasts are based on a market model specific to the dynamics of the Virtual Reality market and identifies the key factors about which assumptions are built. Get access now.

  • Market Share

    Through our Market Share Analysis methodology, clients understand how share is allocated among top technology providers in the Virtual Reality hardware technology & platform markets.

  • Market Maps

    Greenlight Insights' Market Maps define the competitive landscape within a specific market, including company profiles and positioning.

  • Consumer Insights

    Greenlight Insights' consumer insights service offers syndicated and tailored research to help clients move quickly from data to the insights, knowledge, and strategies that produce measurable results.

  • Customer Voice

    Greenlight Insights' Customer Voice reports examine customer needs and requirements as discovered in our proprietary survey data from thousands of IT decision-makers.

  • Consulting

    Greenlight Insights offers the full suite of custom virtual reality research, transaction due diligence, and other data-driven services fueling strategic decisions in the virtual and augmented reality industry.


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