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LATEST RESEARCH PUBLISHED BY GREENLIGHT INSIGHTS

DateReport Title
October 1, 20212021 Smart Glasses Market Review
June 18, 2021Global Immersive Camera Industry Report, 2021
May 9, 2021Global Virtual Reality Industry Report 2021
July 13, 2020Worldwide 360 Camera Market Report, 2020
May 13, 2020Quarterly Virtual & Augmented Reality Financial Health Report - Q2 2020
March 11, 2020The State of Location-Based Virtual Reality in China 2020
March 11, 2020Greenlight Insights Augmented Reality Head-Mounted Display Taxonomy, 2020
February 26, 2020 Location-Based Virtual Reality: 2020 Q1 Update
February 26, 2020 Worldwide Virtual Reality HMDs Forecast, 2020-2024
February 18, 2020 2020 Virtual Reality Industry Report
February 14, 2020 Growth Opportunities in Virtual Reality for Physical Therapy
February 12, 2020 China Virtual Reality HMD Market 2020 Analysis and Vendor Profiles
February 11, 2020Quarterly Virtual & Augmented Reality Financial Health Report
February 7, 2020Greenlight Insights Location-Based Virtual Reality Taxonomy, 2020
February 5, 2020VR/AR Remote Collaboration & Visualization, 2020
January 27, 2020Greenlight Insights Virtual Reality Head-Mounted Display Taxonomy, 2020
January 12, 2020VR/AR Displays at CES 2020: Where To From Here?
January 12, 2020CES 2020: A New Narrative for Chinese VR/AR Companies
January 10, 2020VR/AR & Location-Based Entertainment at CES 2020: Building Better Business
January 10, 2020Optics Technologies for XR Head-Mounted Displays: Are We There Yet?
January 5, 2020AR Smart Mirrors at CES 2020: A New Paradigm in Customer Experience
January 2, 2020AR Cloud 2020: The Next Frontier for Augmented Reality
January 1, 20202019 VR/AR Year-End Funding Review
December 16, 20192020 VR Headset Owners Segmentation Report
December 14, 2019I/ITSEC 2019: Virtual & Augmented Reality Highlights
November 26, 2019IAAPA 2019: Virtual Reality Highlights
November 14, 2019Augmented Reality Task Guidance Solutions 2019
November 12, 2019VR & AR Applications for Medical Simulations
November 4, 2019Immersive CAD Solutions 2019
November 3, 2019Adobe MAX 2019: Unleashing Creativity with Immersive Media
October 28, 20192019 Virtual Reality Industry Report, Enterprise Edition
October 25, 2019Best Practices for Implementing Location-Based XR Use Cases: Key Insights from xRS Week 2019 for Entertainment Leaders
October 13, 2019Greenlight Insights xRS Week 2019: Executive Summary Report
September 12, 2019U.S. Telecom Operators Look for 5G Differentiation Through AR and VR Service Portfolio
September 5, 2019Oculus Connect 2019: Virtual & Augmented Reality Highlights
September 3, 2019Leading Content in Location-Based VR Entertainment
August 7, 20192019 Light Field Displays
August 2, 2019Siggraph 2019: Virtual and Augmented Reality Highlights
July 14, 20192019 H1 Virtual & Augmented Reality Mergers and Acquisitions Report
July 9, 20192019 Location-Based Virtual Reality Industry Report
July 8, 2019Location-Based Virtual Reality: 2019 Q2 Update
July 4, 20192019 Immersive Displays Industry Report
July 4, 20192019 VR/AR Mid-Year Funding Review
June 28, 2019Augmented Reality Head-Up Displays for Automotive 2019
June 15, 2019LiveWorx 2019: Digital Transformation Meets Augmented Reality
June 14, 2019E3 2019: Virtual & Augmented Reality Highlights
June 14, 2019Augmented Reality in Location-Based Entertainment
June 7, 2019WWDC 2019: A Roundup of Apple’s Augmented Reality Announcements
June 4, 2019Worldwide Augmented Reality HMDs Forecast, 2019-2023
June 3, 20192019 Virtual Reality Industry Report, Consumers Edition
May 28, 2019AWE USA 2019: Virtual & Augmented Reality Highlights
May 28, 2019The Case for Augmented Reality in Warehouse Logistics
May 18, 20192019 Location-Based xR Venue Operators Survey Report
May 7, 20192019 Virtual Reality Total Market Forecast
May 6, 2019Optical Modules for Augmented Reality & Virtual Reality Displays 2019
April 29, 2019F8 2019: The Augmented & Virtual Reality Perspective
April 28, 2019The Snapchat Augmented Reality Camera
April 23, 20192019 Augmented Reality Industry Report
April 22, 20195G, Cloud, and Augmented & Virtual Reality
April 20, 2019Research Note: Virtual Reality at Internet Cafes
April 11, 2019NAB 2019: Key Themes in Immersive Media
April 2, 2019Virtual Medicine 2019: Virtual Reality Applications in the Healthcare Industry
April 1, 2019Immersive Product Marketing Solutions 2019
April 1, 2019Worldwide Virtual Reality HMDs Forecast, 2019-2023
March 25, 2019China VR/AR Head-Mounted Display Forecast, 2019-2023
March 22, 2019GDC 2019: xR & The State of Play
March 14, 2019Is Smaaash Entertainment the Next Location-Based Virtual Reality Mega-Chain?
March 12, 20192019 Augmented Reality Consumer Report
March 12, 20192019 Virtual Reality Consumer Report
March 7, 2019Location-Based Virtual Reality: 2019 Q1 Update
February 25, 2019MWC 2019: Virtual & Augmented Reality Conference Report
February 13, 20192019 VR Headset Owners Segmentation Report
February 3, 20192019 Smartglasses Market Review
January 31, 20192018 VR/AR Year-End Funding Review
January 29, 2019Spherical Cameras Market Review 2019
January 23, 2019Location-Based VR Highlights from CES 2019
January 4, 2019CES 2019: Spherical Cameras Review
January 2, 2019Optics for xR Displays Review 2019
December 28, 2018Head-Mounted & Large Displays for xR @ CES 2019 Report
December 27, 2018The State of Location-Based Virtual Reality in China 2019
December 3, 20182018 Year-End xR Trends Report
November 23, 2018xR & Training and Simulation Market 2018
November 15, 2018Worldwide Virtual & Augmented Reality HMDs Forecast, 2018–2022
November 7, 2018Forecast: Worldwide xR Spending by Enterprise Firms, 2019-2023
September 23, 20182018 Virtual Reality Industry Report, Fall Edition
September 3, 2018Location-Based Virtual Reality: 2018 Market Report
September 1, 20182018 Global Immersive Displays Market Report
August 20, 2018Siggraph 2018: Immersive Content
August 1, 2018The Future of VR eSports: Market Report 2018
July 3, 20182018 VR/AR Mid-Year Funding Review
June 23, 2018Location-Based Virtual Reality: 2018 Q2 Update
May 13, 20182018 Augmented Reality Industry Report
April 26, 20182018 Augmented Reality Total Market Forecast
April 26, 2018xR in Enterprise Training 2018
April 19, 20182018 Virtual Reality Industry Report, Spring Edition
April 16, 20182018 Virtual Reality Total Market Forecast
April 4, 20182018 Virtual Reality Consumer Report
February 21, 2018Location-Based Virtual Reality: Q1 2018 Update
January 21, 2018Augmented Reality Smart Glasses for Consumers & Enterprise 2018
January 16, 2018360 Video, Audio & Tools Market Report 2018
January 15, 20182018 China Virtual Reality Report
December 25, 2017Virtual Reality 2017 TrendPack
November 16, 2017Location-Based Virtual Reality: 2017 Q4 Update
September 11, 20172017 Virtual Reality Industry Report, Spring Edition
September 5, 2017Google Daydream: Daydreaming in VR/AR
August 28, 2017Microsoft Mixed Reality: The Windows VR Ecosystem
August 23, 2017Apple ARKit: What It Means & Why It’s Important
August 22, 20172017 VR/AR Mid-Year Funding Review
June 9, 20172017 Location-Based Virtual Reality Industry Report
May 24, 2017A 360 View of the Virtual Reality Camera Market
April 6, 2017The Reality of Virtual Reality in China
March 21, 20172017 Virtual Reality Industry Report, Japan Edition
February 11, 20172017 Augmented Reality Industry Report
January 28, 20172017 Virtual Reality Consumer Report
January 27, 20172017 Virtual Reality Industry Report, Spring Edition
January 17, 20172016 VR/AR Year-End Funding Review
November 23, 2016The Macro Context of China’s Virtual Reality Market
November 13, 20162016 Virtual Reality Consumer Report
November 13, 20162016 Virtual Reality Industry Report, Fall Report
April 12, 20162016 Virtual Reality Industry Report, Spring Edition
January 14, 20162016 Virtual Reality Consumer Report, United Kingdom Edition
November 4, 20152015 Virtual Reality Consumer Report
October 14, 20152015 Virtual Reality Industry Report, Fall Edition
July 1, 20152015 Virtual Reality Industry Report, Spring Edition
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